Saturday, September 29, 2012

But Is That Really SYSTEM?

Good morning, Room 209 Fans!

This has been a busy week for Room 209 Gaming.  For those of you on our Playtest list:  please fill out that survey so we know what times are best!  For those of you who aren't on our Playtest list but are in the Raleigh-Durham-Cary area and are interested in playtesting with us, please email us at contact@ this domain and we'll put you on the list!  For those of you who are nowhere near us, fret not!  We are rapidly approaching our open-playtesting phase, when we'll be putting the rules up on our website for others to peruse and try to use.

In anticipation of that change in traffic, this coming week we will be making some serious changes to our website.  We'll be adding forums and a new architecture, so if you visit us and something's broken--please let us know!

Now, for today's topic, I'm going to talk about a really great question that came up during our last playtest session.  We were discussing our goals for Infinite Earths, and Jonn Perry asked:  "Is what you're talking about really system-related, though, or is that just in how people play?"  My answer, after the break:

Saturday, September 22, 2012

Playtest Journal #3: Divided Loyalties

Hello and good morning!

Just to let everyone know, we're slightly changing our Playtest Focus, and specifically identifying whether a session would be a good one for playtesters new to Infinite Earths to attend.  We've found that having to completely re-explain the system, answer questions, etc. for the first hour and a half of every 3-4 hour playtest session is really starting to inhibit what we would like to test.  If you've already signed up, don't worry!  This isn't going to kick in until October, and we'll make sure to have at least one newbie-friendly playtest (wherein we actually do that 1.5-hour synopsis) per month.

Because we didn't do a Playtest Journal this week, this week we're going to take a broader look at our most recent playtest, picking out some specific parts that we thought worked or didn't work.  Join me after the break:

Saturday, September 15, 2012

Reason and Words are Always an Option

Good morning!

As we head off to the second day of the Escapist Expo (if you see the people in the blue shirts with the Room 209 Gaming logo, say hi!), we have a guest column from our largely-silent third partner, Ray Watters.  Ray is the lead designer of our social interaction subsystem, so todays column about when you can talk and when you can't is near and dear to his heart.  And so, without further ado:

Friday, September 14, 2012

Catch us at the Escapist Expo!

Good morning all!

We'll be heading to the Escapist Expo this weekend (as normal attendees, not official Guests or anything), so if you spot somebody wearing a blue shirt with the Room 209 Gaming logo on it, come on over and say hi!

Saturday, September 8, 2012

Challenges in Character Sheet Design

Happy Saturday, one and all!

Today has been an excellent week for Room 209 Gaming.  After a rest-and-relaxation break last weekend to help us get our heads screwed back on, we hit the system pretty hard this week.  We fleshed out the new Social Role system fairly well (and made it both simpler and more complex. . .), modified its interaction with the new Social Interaction system, re-developed our concept for the Goblin player race, did some very exciting things regarding art for the project (we're hopeful that we'll have some more news, and maybe even a small gallery to share, next week), and finally did some serious re-development work on the character sheet.

It's this last part I'll talk about, after the break.

Saturday, September 1, 2012

Playtest Postmortem #2: Social Combat

This has been a challenging week for us here at Room 209 Gaming.

Two weeks into playtesting, we have encountered the first and, hopefully, the last challenge to our Playtester Agreement.  While this challenge has been weathered, it has cost us much time, energy and money that were frankly better spent elsewhere.  Additionally, as a result of this challenge, we have to announce some changes to our playtesting schedule.

The first change is that we are no longer holding playtests at our Friendly Local Gaming Stores, Game Theory and The Gamer's Armory.  Both of these venues have been fantastic locations and have worked with us to provide us premium gaming space for our playtests.  We would like to publically thank Abe Wesley of Game Theory and Crystal and Scott Blanton of Gamer's Armory for their support of our endeavor.  We hope to return once Infinite Earths has reached a more complete stage.  For now, please know that we love you :-)

The playtesting sessions that were scheduled for those two locations will now instead be held at Room 209 Gaming.  Because we don't have quite as much space, we're having to reduce the maximum number of playtesters at any given session from 6 to 4 but, silver linings, we are hopeful that this will improve the playtesting experience.

Secondly, and this is a more positive change all-around, we have added the Upcoming Playtests page to this website, which you can see linked to the right.  This page will act as your "one-stop shopping" guide to our playtests for the upcoming two months.  We'll be working to keep this information up-to-date.

And now, with all of that out of the way, let's get to the Social Combat postmortem after the break: